Now I know what you’re thinking – what the heck is an Stochastic Synthesizer? Well, stochastic means random probability distribution and sonicLAB say that Cosmosf generates unheard sonic textures with its complex event distribution process or multiple time scales. So that’s nice.
They say it treats sound as a multi dimensional topological object, that it’s computer aided sound design, that it’s philosophical as well as instinctual. Somewhere in there sonic entities are gradually exhibiting a process of change in timbre space.
Well, now that that’s all cleared up I’m pleased to say that version 3 offers dual macro events in each Cosmosf universe. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The event distribution engine is a hierarchical embodiment of multiple time scales.
I’m not making this up.
Imagine the sonic being as a multi-dimensional vector in space. The composer can continuously vary it in the timbre space within the coupling of continuous onset time/duration/density transformations with frequency, amplitude, micro-timbre and spatialization transformations.
Apparently it’s possible to form sonic creations that cannot be handled by traditional synthesis methods.
Normally I’m quite good at getting my head around stuff and talking relatively intelligently about things I’ve never used but honestly, I don’t have a clue about this one. It looks flipping amazing – those rotating sonic universes – check out the video below. The sound coming out is strange and complex – the stochastic preset morphing and quadratic interpolation really gets my engine going. There’s a lot in here that deserves some time and deep thought so please go and do that and then come and tell me all about it.
Cosmosf Saturn v3 is available now for €169 or €119 if you’re a student.
For more information and extraordinary statements about time, space and interfaces head over to the sonicLAB website.