SonicLAB has released a new version of their spectacular Comosf dynamic stochastic synthesizer which means I’m going to have to try to explain it again.
Saturn7 is all about sound design and complex art engineering. it’s a real-time dynamic stochastic synthesis engine which can generate complex sonic textures. It distributes sonic events of varying density throughout time and space with their inset and duration parameters set with stochastic/deterministic functions. It splits into macro events which define meso space and the sub-events distributed inside it. Got that?
Basically, it’s a space in which sound is created and interacted with. The user has control over a number of parameters that distributes the events. Within these events are sound sources, different sorts of synthesis and modulation generators. These are all held in as a multi-dimensional vector in space and the user can push the sound in different directions by manipulating that space. The stochastic side is all about randomness or the appearance of randomness within the system.
So within your macro universe you have 11 meso events which can hold 11 micro events. You can mess with each event within events and mess with those as well. There are powerful functions to control the time, there is independent quantization for the events, there’s an audio precision modulation scheme with multiple LFOs and “LineGens” which are Xenakian stochastic ramp generators. Still with me?
Whatever you can imagine Saturn7 probably does it and in one of the most amazing interfaces you’ve ever seen.
Version 7 brings in some pattern and grid-based functions that give it a more directly musical potential that it’s never had before. Hopefully that will make this extraordinary piece of software more accessible to a wider range of sound fiddlers.
- Sonic lab Cosmosf Saturn 7 webpage.