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SynthR SYNTHR3

SynthR SYNTHR3  ·  Source: SynthR

SynthR SYNTHR3

SynthR SYNTHR3  ·  Source: SynthR

SynthR SYNTHR3

SynthR SYNTHR3  ·  Source: SynthR

SynthR SYNTHR3

SynthR SYNTHR3  ·  Source: SynthR

From the workshop of France based SynthR comes the SYNTHR3 triple oscillator analogue synthesizer with up to 3-note paraphonic modes and a choice of classic filters.

SYNTHR3

It’s not up on their website yet but SynthR’s Rémy Wasselin has posted photos of the first finished SYNTHR3 ready to go and it looks quite beautiful in the upright style and wooden enclosure. The height of the bottom of the synth makes it perfect for sitting a MIDI controller keyboard right in front.

SYNTHR3 has 3 oscillators with different waveforms with the first 2 offering triangle, sawtooth and pulse with PWM and the third offering triangle, reversed saw and square. VCO 1 and 2 can be synced and have dedicated inputs for FM and PWM. There’s also a sub-oscillator and a noise generator that can be mixed in with the VCOs and routed independently to the filters.

The filter section is quite interesting. According to website Synthanatomy SynthR is offering a choice between the ARP 4072, SEM, Moog, Steiner, CEM3320 and SI2044 filters. There’s room for two filters and so you make your choice at the point of ordering and they’ll build those into the unit.

SynthR SYNTHR3

SynthR SYNTHR3

Modulation and routing are done via these rather marvellous light-up buttons. VCO3 doubles as the first LFO whereas the second dedicated LFO has a choice of 8 shapes, a distortion circuit and Sample and Hold. Along with the VCA envelope there’s a separate modulation envelope and one dedicated to the filters. It all gets rounded off with Ring Modulation and Portamento.

There’s a large display labelled up as “MIDI Controller” which gives access to the MIDI configuration, polyphony modes and also an inbuilt sequencer and arpeggiator.

Hopefully, full details will become available soon and Rémy says he’s working on some new videos. For now we have a demo from last year (below). But it’s already looking impressive and bucks the trend of having physical patch points which might make the workflow more straight forward.

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